WATCH. REMEMBER. REPEAT.03 × 03
Memorize the glowThen tap from memory
3 TILES. FOR NOW.

How it grows. One more tile every 2 rounds, a little less time every round, and bigger grids at rounds 5 and 13.

A good run. A fresh start.

YOU BLINKED.

You tapped a tile that wasn't lit.

0
Reached round1
Best score0
Best round0

Your memory warm-up starts here.

All games

You looked away

PAUSED.

The pattern was interrupted, so this round will show a fresh pattern.
No penalty. Your score and round are unchanged.

THE GROUND RULES.

Watch. A few tiles light up for about a second and a half. Remember. They go dark. Repeat. Tap every tile that was lit. The round checks itself as soon as you have tapped that many tiles.

One point per round. One wrong tile ends the run. Start with 3 tiles on a 3 × 3 grid. Patterns grow by one tile every 2 rounds, the display shrinks every round down to a fair minimum, and the grid grows to 4 × 4 at round 5 and 5 × 5 at round 13.

Mouse or touch: tap tiles. Keyboard: arrow keys move the highlight, ENTER or SPACE taps. BACKSPACE restarts, ESC returns to the menu, M toggles sound.

Tapping a tile twice counts once. There is no clock while you recall. If you switch tabs while a pattern is showing, the round is re-dealt with a fresh pattern and no penalty. Challenge links set a target score, not different rules: beat it by at least one round to win.